Free Lunch Design presents _ __ _ _ ___ _ _ _____ ___ _ _ ___ | |/ / | | /_\ | _ ) | | | | |_ _| / _ \ | \| | / __| | ' < | |__ / _ \ | _ \ | |_| | | | | (_) | | .` | | (_ | |_|\_\ |____| /_/ \_\ |___/ \___/ |_| \___/ |_|\_| \___| v1.1 (c) Johan Peitz, 2003/04 INTRODUCTION Well, it's Christmas. Every Christmas needs a special game. This year it's time for Klabutong. :) I didn't spend truckloads of time on the game but it should provide you with at least a few minutes of frantic fun. Merry Christmas! KLABUTONG It's the day before Christmas and all the elfs are busy making presents. Once a present is complete and wrapped, it's simply thrown out the factory window to land safely in Santa's sleigh below. But wait a minute, something is wrong... Oh no! Santa has parked the sleigh at the wrong building! All the presents will be smashed if nothing is done! The only ones to spot the predicament are two elfs from the candy factory next door who both hurry to save as many presents as possible... HOW TO PLAY It couldn't be easier. Move your elf right and left using the arrow keys (A & D for player 2). If you want to aim while standing still, hold right shift (left for player 2) and press the arrows. Presents will come out from the factory and it's your job to bounce as many presents as you can into the sleigh. Good luck. * ARCADE * In the arcade mode your goal is to get as many presents in to the sleigh as possible, without breaking any. If you break more than five presents you lose. Check the small pile of presents to the right (near the sleigh) to see how many misses you have left. The first present you deliver to the sleigh is worth one point. The second one it worth two points, the third one three and so on. If you miss a present you have to start over at one point per present. * TIME ATTACK * In time attack you have sixty seconds to get as many presents as possible into the sleigh. It doesn't matter if you break some, just make sure you work quickly! You can see how much time you have left on the clock above the sleigh. EXTRA CONTROLS Pause the game with P, quit with ESC and take screenshots with F1. SETTINGS There's not much to change really. In the options menu you can set music and sound effects on or off and you can also change the keys used to play the game. While in the menu, press ALT + ENTER to switch between full screen and windowed mode. AUTHORS & CONTACT Free Lunch Design is an independent game developer from Sweden. Our aim is to create small, high quality games, where gameplay is in focus. Klabutong was written and designed by Johan Peitz. Johan Peitz also drew the graphics. The music and the sound effects used in this game comes from various PD archives. Visit us on the web: http://www.freelunchdesign.com If you have comments, bug reports, or just want to ask something you can contact Free Lunch Design by e-mail. We do however get a lot of mail and it might take a while before we answer, so if you have a question please check the online FAQs and forums first. E-Mail: info (at) freelunchdesign (dot) com If you want to support Free Lunch Design in monetary ways, please enter our web site (see above) and click our sponsors a few times. You can also donate money from the site via PayPal. TECHNICAL MUMBO JUMBO Klabutong was written with the library Allegro. Allegro: http://alleg.sf.net LICENSE This game is free. You may play it as much as you want. Give it to your friends and let them play too. However, this game may not be part of a commercial package of any kind without permission from the author. See above. SPECIAL THANKS Elias Pschernig, for inventing the word 'KLABUTONG' Harold Lohner, for the Christmas Card computer font v2.0 Everyone at #allegro, for helping out every now and then - the end -